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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
84
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Posted - 2014.07.18 01:52:00 -
[1] - Quote
The original skill was also a pre req to Capital production, which is seemingly very out of place now
Unless this skill turns into something worthwhile, just refund it and get on with life
5% TE is next to worthless
On second thought, just refund it and the pink elephant in the room just goes out the service entrance |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
84
|
Posted - 2014.07.18 02:03:00 -
[2] - Quote
CCP Greyscale wrote:If people are OK with shifting gears, I am totally on board with coming up with a better solution in this thread over the weekend, getting the development time scheduled on Monday and aiming to ship the change by the 29th.
Ok, after reading the blue posts, refund aint gonna happen
Maybe if the skill applied to everything: ME research TE research Production Invention Copying
5% to each time based modifier for all industry would make it pretty powerful if you do all things with your pilot, but would require tons of SP
"Most" pilots will only use the skill for 1-2 of that list and that would have the skill in a good place as far as strength i think |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
84
|
Posted - 2014.07.18 14:53:00 -
[3] - Quote
CCP Greyscale wrote:Mardris Fol wrote:CCP Greyscale wrote:- Common spot for all changes is the patchnotes; I don't want to talk about exact times because Community is co-ordinating when they're released, but they're a shade under 6000 words and should cover everything. Patch notes are too late. You (collectively) write blogs and make postings telling people what's coming in the next patch. Players start making decisions - switch training plans, switch what they're building/selling in anticipation. Your ideas change over time, which is fine but what's not fine is you leave the old blogs up there. CCP has just re-publicised the next patch and point players at the original blogs, for example: http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/This still states: Quote:To counteract this point, we are going to give specific bonuses when Starbase structures of the same type are stacked together at the same control tower," when we know this idea has been canned. I expect ideas to develop over but CCP could do a better job of removing or correcting the misleading information, or caveat it at least - the starbase blog ends: Quote:We hope this will shed some light on the various changes coming to Starbases in the Crius release on July 22nd and help you make the right industrial decisions before its goes live. The Community site is a good place to make players who don't have time to scan the forums or play-test sisi, aware of upcoming changes. But it needs to be kept (reasonably) up to date and include significant changes - like completely changing a skill! Yeah ok, this is a reasonable criticism. I'm making a note to discuss this with the rest of the design department regarding future releases.
With higher tempo releases the amount of misinformation will be much higher as it will come faster and faster, although volume will probably be much lower.
That being said it wouldn't be the end of the world to put out patch notes for the next expansion the day after Crius ships and use the one line method to show how things have changed since the beginning. Dev-blogs are nice but more for the general feel of what is coming and specific numbers etc, but the general patch notes should be available a lot sooner. That also allows people to see the progression of the patch notes over time.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
84
|
Posted - 2014.07.18 17:47:00 -
[4] - Quote
CCP Greyscale wrote:If we had to choose one solution, which are people favoring more - 3-5% all jobs time reduction, or additional skills with this skill at 5 as a prereq?
I kind of like the 3-5% TE reduction for ALL jobs
If that one does go in, it probably oesn't NEED to be a pre req for Capital Construction, because then you would jack up Cap build time by 20% to make the 25% reduction the same as it is nowGǪinstead of all those changes, just eliminate it as a pre req and be done.
Personally, I haven't looked at the numbers, but 3% (15% total) seems like a nice balance for a rank 3 skill. Especially with the chance of an advanced skill giving like 2% per level in the future maybe |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
85
|
Posted - 2014.07.19 01:15:00 -
[5] - Quote
Shiloh Templeton wrote:I'd vote for option 2 -- under the assumption that the specialization skills would be desirable.
As an aside: ME 5 will no longer be a requirement, but haven't most manufacturers recouped their time investment from having ME 5 for the last X years?
What if i finished training a capital alt last week?? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
86
|
Posted - 2014.07.20 18:24:00 -
[6] - Quote
Pixi Potts wrote:Maduin Shi wrote:I'm wondering if we can just get the SP refund but have it so that it accelerates our SP gain rate to something like 3,600 SP per hour (1 per second) instead of just letting players apply it all immediately, that would address Greyscale's concerns about the psychological satisfaction aspect of progressing your character over time. You'd just run the math so that the refunded SP would drain off depending on the difference between the 3,600 SP/hr max rate and the rate you would otherwise gain SP with your current neural map, implants, skill attributes etc.
Players would have to wait awhile to get their SP refund but it gives an incentive to continue subscribing to obtain all the benefits. Then CCP can just remove this ME skill wholesale and replace it with nothing and we can be done with this whole charade. Also same for the Rigs, people wasted time to train them to be able to use T2 rigs, ccp should at least refund the SP or the time spent on training to what ever skill they change, as people are paying Subscriptions
Nah, people just had alliance or corp mates plug rigs in for them
this has been exploited over the years
Having the skill up still reduces drawbacks, which they said may increase or having the skill may decrease them further.. |
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